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CRAN Package Check Results for Package h2o4gpu

Last updated on 2026-05-17 23:51:25 CEST.

Flavor Version Tinstall Tcheck Ttotal Status Flags
r-devel-linux-x86_64-debian-clang 0.3.3 6.96 75.38 82.34 NOTE
r-devel-linux-x86_64-debian-gcc 0.3.3 5.15 56.87 62.02 NOTE
r-devel-linux-x86_64-fedora-clang 0.3.3 12.00 122.65 134.65 NOTE
r-devel-linux-x86_64-fedora-gcc 0.3.3 12.00 121.29 133.29 NOTE
r-devel-windows-x86_64 0.3.3 9.00 127.00 136.00 NOTE
r-patched-linux-x86_64 0.3.3 6.62 70.00 76.62 NOTE
r-release-linux-x86_64 0.3.3 7.13 70.77 77.90 NOTE
r-release-macos-arm64 0.3.3 2.00 26.00 28.00 NOTE
r-release-macos-x86_64 0.3.3 5.00 100.00 105.00 NOTE
r-release-windows-x86_64 0.3.3 9.00 122.00 131.00 NOTE
r-oldrel-macos-arm64 0.3.3 NOTE
r-oldrel-macos-x86_64 0.3.3 5.00 87.00 92.00 NOTE
r-oldrel-windows-x86_64 0.3.3 12.00 123.00 135.00 NOTE

Check Details

Version: 0.3.3
Check: Rd files
Result: NOTE checkRd: (-1) h2o4gpu.gradient_boosting_classifier.Rd:62: Lost braces; missing escapes or markup? 62 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.gradient_boosting_regressor.Rd:64: Lost braces; missing escapes or markup? 64 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.random_forest_classifier.Rd:58: Lost braces; missing escapes or markup? 58 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.random_forest_regressor.Rd:56: Lost braces; missing escapes or markup? 56 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ Flavors: r-devel-linux-x86_64-debian-clang, r-devel-linux-x86_64-debian-gcc, r-devel-linux-x86_64-fedora-clang, r-devel-linux-x86_64-fedora-gcc, r-devel-windows-x86_64, r-patched-linux-x86_64, r-release-linux-x86_64, r-release-macos-arm64, r-release-macos-x86_64, r-release-windows-x86_64, r-oldrel-macos-arm64, r-oldrel-macos-x86_64, r-oldrel-windows-x86_64

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They may not be fully stable and should be used with caution. We make no claims about them.