The hardware and bandwidth for this mirror is donated by METANET, the Webhosting and Full Service-Cloud Provider.
If you wish to report a bug, or if you are interested in having us mirror your free-software or open-source project, please feel free to contact us at mirror[@]metanet.ch.
dndR
versus DMG ComparisonsSee below for some comparisons between my functions and the Dungeon Master’s Guide statistics they attempt to recapitulate.
cr_convert
vs. DMGcr_convert
is embedded in the monster_stats
function and is what allows that function to handle both CR and XP
inputs. The DMG specifies the XP value of a monster of any CR from 0 to
30 so cr_convert
uses the formula of that line to avoid
querying the table for this conversion.
Below is the comparison of the DMG’s XP-to-CR curve and the one
produced by cr_convert
.
xp_pool
vs. DMGThe DMG specifies the XP threshold per player for a given
difficulty while my function asks for the average player level
and the party size. This difference keeps the function streamlined and
flexible for parties of any size. Rather than embedding the DMG’s table
for encounter XP, xp_pool
actually uses the formula for the
line defining the XP-party level curve implicit in the DMG. This has the
added benefit of being able to handle non-integer values for average
party_level.
Below is a comparison of the DMG’s XP-to-party level curve versus the
one obtained by xp_pool
.
These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.