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render_camera() functionplot_3d() to
specify location of viewportrender_snapshot function capture and save images
of the current rgl view to either file or the current device.pkgdown website for the package.NEWS.md file to track changes to the
package.na.rm=FALSE bug and add_overlay issue
fixedplot_3d to draw NA entries in the
elevation matrix as holes in the 3D model. This can be used to slice the
model into any shape.plot_3d to include the new
baseshape argument, which has several built-in shapes
c("circle","hex") to overlay onto a matrix. This removes
points in the elevation matrix outside the masked region.lineantialias option to plot_3d to
allow the user to turn on antialiasing for the lines in the plot.shadow_exist and remove_water
options from save_3dprint to improve robustness. User now
has to remove those 3D elements themselves when creating .stl file.add_overlay when the input is a matrixplot_3d with examples.save_png in READMErender_label() function to add text labels to 3D
plots.progbar arguments to be either
FALSE or interactive() by defaultplot_3dplot_3drender_depth(), a post-processing effect to add
depth of field to 3D maps.render_water(), which either adds or replaces a
water layer on the existing 3D map.add_overlay(), which adds a transparent or
semi-transparent overlay to the current hillshade.montereybay to mark it as internal
data (for better user messages)save_3dprint() to include the option to remove
the shadow and water layers.plot_map() no longer crashes R when “rotate” is a
matrix rather than a single numeric value.plot_3d() now displays warning if hillshade argument
contains any values below 0 or more than 1.save_3dprint, a function that exports 3D maps to
a stereolithography (STL) format for 3D printing.write_png to save_pngplot_3dremove_edges option: the x/y dimensions of the
outputs and inputs are now always consistent.make_shadow bugfixakima::bilinear.grid
to remove non-GPL software dependencyadd_water to work with matricesplot_3dmontereybay
dataset used and zscale is not passed in by usermontereybayplot_3d, a function to take hillshades/textures
and visualize them with an elevation matrix in 3D. Includes water
visualization and the ability to view the map as a solid object.ray_shade and ambient_shade - Added option
to pass arguments to makeCluster function for parallel executionsphere_shade function to apply spherical texture
maps to elevation matrices.create_texture function to allow user to
programmatically create texture maps by specifying colors.ambient_shade function to calculate ambient
occlusion shadow maps.add_shadow function to add shadow to existing
shadow matrices/texture arrays.calculate_normal function to pre-calculate normal
vectors of elevation matrix for faster spherical shading.detect_water function to automatically detect
bodies of water (of a specified size) on an elevation matrix.write_png function to save hillshaded maps to
file.plot_map function to parse and plot resulting
hillshaded maps.rayshade
function.lambshade function.verbose option.These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.