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print.unifir_script
method hides some of the R6
internals backing the package, and makes my dissertation chapter render
nicer.glue()
to fix
errors on R devel (#17)unity_version()
and create_project()
to
fail.InstantiatePrefab
C# requirements to now include
UnityEditor
.associate_coordinates()
will now only reproject if both
objects have coordinate reference systems.action()
is now much more modular, outsourcing to a
handful of new internal functionsThis is intentionally a very small patch release, intended to fix three problems:
citation("unifir")
and in the READMEmatch.arg()
in appropriate placesfind_unity()
now doesn’t escape its Unity path (so the
string returned is the actual path to the Unity engine, not a quoted
version). Accordingly, action()
now wraps
unity
in shQuote()
. (#4)add_default_tree()
now imports its trees standing
upright by default. If you manually set x_rotation
to 0,
however, the trees will import as sideways as ever. (#7)create_terrain()
handles non-local terrain files
(#6)unifir_prop()
now checks to make sure
script
exists and is a unifir_script
.
Previously this errored with a baffling message about long vectors.find_unity()
doesn’t now have a weird break in its
documentation sectionsNEWS.md
file to track changes to the
package.These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.