The hardware and bandwidth for this mirror is donated by METANET, the Webhosting and Full Service-Cloud Provider.
If you wish to report a bug, or if you are interested in having us mirror your free-software or open-source project, please feel free to contact us at mirror[@]metanet.ch.
print.unifir_script
method hides some of the R6 internals backing the package, and makes my dissertation chapter render nicer.glue()
to fix errors on R devel (#17)unity_version()
and create_project()
to fail.InstantiatePrefab
C# requirements to now include UnityEditor
.associate_coordinates()
will now only reproject if both objects have coordinate reference systems.action()
is now much more modular, outsourcing to a handful of new internal functionsThis is intentionally a very small patch release, intended to fix three problems:
citation("unifir")
and in the READMEmatch.arg()
in appropriate placesfind_unity()
now doesn’t escape its Unity path (so the string returned is the actual path to the Unity engine, not a quoted version). Accordingly, action()
now wraps unity
in shQuote()
. (#4)add_default_tree()
now imports its trees standing upright by default. If you manually set x_rotation
to 0, however, the trees will import as sideways as ever. (#7)create_terrain()
handles non-local terrain files (#6)unifir_prop()
now checks to make sure script
exists and is a unifir_script
. Previously this errored with a baffling message about long vectors.find_unity()
doesn’t now have a weird break in its documentation sectionsNEWS.md
file to track changes to the package.These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.