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Finds adaptive strategies for sequential symmetric games using a genetic algorithm. Currently, any symmetric two by two matrix is allowed, and strategies can remember the history of an opponent's play from the previous three rounds of moves in iterated interactions between players. The genetic algorithm returns a list of adaptive strategies given payoffs, and the mean fitness of strategies in each generation.
Version: | 1.1.3.7 |
Depends: | R (≥ 3.4.0) |
Imports: | grDevices (≥ 3.4.0), graphics (≥ 3.4.0), stats (≥ 3.4.0), shiny (≥ 1.0.0) |
Suggests: | testthat |
Published: | 2020-03-01 |
DOI: | 10.32614/CRAN.package.gamesGA |
Author: | A. Bradley Duthie [aut, cre] |
Maintainer: | A. Bradley Duthie <brad.duthie at gmail.com> |
BugReports: | https://github.com/bradduthie/gamesGA/issues |
License: | MIT + file LICENSE |
URL: | https://bradduthie.github.io/gamesGA/ |
NeedsCompilation: | yes |
CRAN checks: | gamesGA results |
Reference manual: | gamesGA.pdf |
Package source: | gamesGA_1.1.3.7.tar.gz |
Windows binaries: | r-devel: gamesGA_1.1.3.7.zip, r-release: gamesGA_1.1.3.7.zip, r-oldrel: gamesGA_1.1.3.7.zip |
macOS binaries: | r-release (arm64): gamesGA_1.1.3.7.tgz, r-oldrel (arm64): gamesGA_1.1.3.7.tgz, r-release (x86_64): gamesGA_1.1.3.7.tgz, r-oldrel (x86_64): gamesGA_1.1.3.7.tgz |
Old sources: | gamesGA archive |
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These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.