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The intent here is to enable the simulation of plays/drives and evaluate game-play strategies in the National Football League (NFL). Built-in strategies include going for it on fourth down and varying the proportion of passing/rushing plays during a drive. The user should be familiar with nflscrapR data before trying to write his/her own strategies. This work is inspired by a blog post by Mike Lopez, currently the Director of Data and Analytics at the NFL, Lopez (2019) <https://statsbylopez.netlify.app/post/resampling-nfl-drives/>.
Version: | 0.4.0 |
Depends: | R (≥ 3.5.0) |
Imports: | data.table, progress, nflfastR |
Suggests: | knitr, rmarkdown |
Published: | 2022-08-19 |
DOI: | 10.32614/CRAN.package.NFLSimulatoR |
Author: | Ryan Elmore [cre, aut], Ben Williams [aut], Will Palmquist [aut] |
Maintainer: | Ryan Elmore <Ryan.Elmore at du.edu> |
BugReports: | https://github.com/rtelmore/NFLSimulatoR/issues/ |
License: | MIT + file LICENSE |
URL: | https://github.com/rtelmore/NFLSimulatoR/ |
NeedsCompilation: | no |
Materials: | README NEWS |
In views: | SportsAnalytics |
CRAN checks: | NFLSimulatoR results |
Reference manual: | NFLSimulatoR.pdf |
Vignettes: |
Basic Functionality in NFLSimulator Generating a Series of Drives in NFLSimulatoR |
Package source: | NFLSimulatoR_0.4.0.tar.gz |
Windows binaries: | r-devel: NFLSimulatoR_0.4.0.zip, r-release: NFLSimulatoR_0.4.0.zip, r-oldrel: NFLSimulatoR_0.4.0.zip |
macOS binaries: | r-release (arm64): NFLSimulatoR_0.4.0.tgz, r-oldrel (arm64): NFLSimulatoR_0.4.0.tgz, r-release (x86_64): NFLSimulatoR_0.4.0.tgz, r-oldrel (x86_64): NFLSimulatoR_0.4.0.tgz |
Old sources: | NFLSimulatoR archive |
Please use the canonical form https://CRAN.R-project.org/package=NFLSimulatoR to link to this page.
These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.